![]() The reason to prioritize familiars being on the field instead of upgrading champions is because that task could easily be handled by the program simply hitting the corresponding function keys for each bench slot and, primarily because, familiars collecting items on the field is the easiest method to speed up an adventure. The Theoretical Alpha A theoretical alpha version of the program would primarily involve automating the placement of familiars and buy/upgrading champions in the formation. 6 familiars: automatically click background entities that drop extra goldįamiliars themselves have to be placed into the circle spots manually every time an adventure is started and cannot be saved between adventures.5 familiars: automatically collect gem bags that drop from boss areas.3 familiars: automatically collect any items that drop on the field.This has different effects depending on how many familiars are placed.Placed onto the field to click enemies (on the right side of the screen).Up to 4 familiars can be placed to activate ultimates more frequently.This activates a champions powerful ability whenever it is available.Activate ultimate abilities at random (on the circle above the bench).This acts exactly the same as a player manually clicking the button.Buy/Upgrade champions (on the bench slots).Familiars can be used to do 3 specific actions: In Game Automation Idle Champions has a way to semi automate some processes with items called familiars. ![]() Placing champions in certain spots the primary goal of the game figuring out how to maximize the damage of a single damage is the most effective method of advancing through an adventure in order to maximize gold gain with every run. For example, some buffers buff champions’ damage in the column ahead of them, but could also apply a shield buff on champions withing two slots of them. Buffers typically have a range in which they affect other champions.
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